Nick

Building a Unified Cross-Project UI Framework

Why and How to Create a Shared UI System Across Teams In modern software engineering, many organizations run multiple products, services, or platforms in parallel. One recurring challenge is maintaining consistency, efficiency, and scalability across user interfaces (UIs). A powerful solution is to build a unified cross-project UI framework — a shared UI system that […]

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AI Is Inevitable: Why Resistance Is Futile, but Adaptation Is Power

When Henry Ford introduced the assembly line, he revolutionized manufacturing. Production sped up dramatically — and suddenly, factories needed far fewer workers. People resisted. Some even wanted to burn down the factories. But once the machine started rolling, there was no turning back. Before cars, 70% of people used horses for transport. Within a few

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The Art of Game Rules: From Invisible Systems to Spoken Traditions

In video games, rules are often invisible. You can’t see them, but you feel their boundaries — like unseen walls guiding your experience. You discover them through exploration, trial, and error. It’s one of the reasons learning a new game can feel so natural and fun: the system teaches you as you play. But when

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Economy, Collectibles and Gatherables

Aim Case study 1: Legend of Zelda: Breath of the Wild Case study 2: Fortnite Definitions: Collectibles These are finite in number and set in location. Gatherables These are fungible resources that theoretically infinite. Types of collectibles: Collectible: Tome Collectible: Checklist Collectible: Specific gear GATHERABLES Gatherable: Crafting materials The most common gatherable type is crafting

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A geographers guide to building game worlds.

IGDA executive director Kate Edwards, draws on her 20+ years of experience as a cartographer and game advisor to explain the primary factors game developers should consider in order to make their worlds seem more real, more relevant, and potentially free of inappropriate cultural cues. Realsim vs Realization Quick recipe for realizing worlds Cultural evidence

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