Design

Building a Unified Cross-Project UI Framework

Why and How to Create a Shared UI System Across Teams In modern software engineering, many organizations run multiple products, services, or platforms in parallel. One recurring challenge is maintaining consistency, efficiency, and scalability across user interfaces (UIs). A powerful solution is to build a unified cross-project UI framework — a shared UI system that […]

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A geographers guide to building game worlds.

IGDA executive director Kate Edwards, draws on her 20+ years of experience as a cartographer and game advisor to explain the primary factors game developers should consider in order to make their worlds seem more real, more relevant, and potentially free of inappropriate cultural cues. Realsim vs Realization Quick recipe for realizing worlds Cultural evidence

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